Showing posts with label week 6. Show all posts
Showing posts with label week 6. Show all posts

Saturday, 26 October 2019

Game Design Document


Game Design Document

I decided to make my GGD using a site called Dunroc there is a link to it Here

My GGD

For my Game Design Document I have decided to focus on the following aspects of the game as can be seen below.

Story: The story is about you ,one of two cops/ police officers that is tasked with catching swans that have escaped. Throughout the game trying to catch them across different levels. 

Characters: The characters you will see in the game are the two police officers of which will be the only two playable characters, the swans they are trying to catch along with the guy from the intro who gives you the task and random villager npcs that will be there mainly for aesthetic purposes 

environmental levels: The game will consist of 4 levels the first being the intro level on castle grounds, the second being the garden level taking place around a garden/ greenhouses with items such as gardening equipment you have to avoid, for the third it will be based around the back alleys of village estate and the final level will take place around the town square. Below are some visual perspectives to help imagine said settings and all were found from the site Movie locations, as can be found here



  1. Level 1: Castle Grounds
  2. Level 2: Garden level
  3. Level 3: Back alleys of housing estates
  4. Level 4 Final level: Town Square

Note: If you finish the game once you unlock both police officers which gives new dialog to the player for incentive to replay levels again.

Gameplay
"Gameplay is the specific way in which players interact with a game" The way in which a player will interact within the game is by avoiding obstacles through levels by hopping over them or walking around them. By picking up power-ups such as ice cream cones to help the player in a way catch the swan easier, to even how the swan interacts when the player gets near it. It could also be how the players characters interact with each other, the swan or how differently the act when using a power up in the game.


Art Description
The art style of this game I feel should be a mix of colorful to match the village's warm countryside  feeling/ aesthetic, with an almost comic style to it also ,as it will match the action style of the hero the two examples I am getting inspiration from are linked below 

Inspiration 1 Untitled Goose game:The reason I chose this title again as I have mentioned it in many of my blogs is because I personally love how the creator/creators of the game gave it such a colorful almost pop are style to design as it really brings color and warmth to the setting.

Link to image here

Inspiration 2 Scott pilgrim vs the world game:  The reason I chose this title was because the art style they used which was a comic art format really helped improve the action scenes in the game aesthetically.This I feel could be very beneficial to the intense chasing scenes in my game ,as well as help show off the environments a lot more. 


Link to image 2 here



Sound/audio: For the sounds in the game I wish to keep the village soundtrack from the  actual hot fuzz movie as the main theme, But have placed a list below of considerations for other things.
  • Main background soundtrack for each of the levels here ( I chose this as it has a comical beat to it ,which would help add a comical aspect to the levels as the two bumbling police officers chase after and try to catch the swan.
  • The second sound I wanted to add was this more intense upbeat song here ,which would only play in the game when the character acquires a power-up 
  • Other sounds I did consider having were morning village ambiance here to add a relaxing feeling before the intensity of the game soundtrack kicks in.
  • One thing I have also considered was adding audio quotes from characters through out the movie with some of the npc's from the levels using them to make the environment more relatable to the film



User interface/ controls
The controls I will be using are the following as the game will be made as a mac/ pc game these are the following controls.
  • Using the up don left right button to move in said direction
  • Using the space button in order to jump over obstacles that may get in your was such as bins or walls
  • Using the mouse to be able to look around the game environment as you move through it.
  • Enter button to select between items, Characters/levels
  • Pause button to pause game whenever you need it
  • Mute button/ volume button to control games audio settings.
My thoughts
Overall I feel that I gained a lot more insight in the things I need to consider working on for the game as well as developing more of a structure for it using the site Dundoc. I feel more confident going forward with this game although there are still a few tweaks I need to work out also. I hope you enjoyed reading this blog as much as I enjoyed writing it .

Tuesday, 22 October 2019

Games GGD


Games GGD Dillon Eagers
Here is a link to where I found this image click here

For this weeks reading I am focusing on design considerations mainly in improving the UI and rules writing for board games. The piece I read was by Greg Aleknevicus and it focused on the following components.

  • Make tiles smaller than the spaces they're placed upon
  • Using highly contrasting/distinguishable colors for plavers pieces
  • Use shape as well as color to distinguish pieces
  • Use different components for different functions
  • Making indices/ icons are distinct from each other
  • Starting files should be back-printed in a different color
  • Use legible and distinguishable font
My Items of interest



  • I personally was interested in the part where aleknevicus talked about in the post such as using a white border to hide imperfections and greatly reduce the chance of the deck getting marked or damaged.
  • I also like how he mentions adding extra components to a game so there is spare pieces in the event of one of the pieces being lost.
  • Another one I found to be helpful was having A FAQ response page as it helps users to be able to have their questions answered as the issues arise over time.