Game Vision Statement by Dillon Eagers
Link to image here
For this weeks project I am focusing on the following items of interest.
Game Genre
From researching other games I wish to make is a puzzle game in which you control one of two police officers trying to catch numerous swans around a village within a timer. This will give the players both challenge to complete the task within a time frame , as well as to give them incentive to play again to beat their score giving the game replay ability status. I chose this status due to looking up what the genre of "untitled goose game" was, as It was the biggest inspiration to my game idea due to the warm village art style through warm colors of its environment to the capability that the unity game engine could give me in creating this environment.
Here is a link to the info page where I got the type of game genre "Untitled Goose Game" , as well as other information about the title was from. Click here
I also Placed this link as I also used Wikipedia to look up the definition for puzzle video games. Click here.
Gameplay
For this I first looked up the definition of gameplay using Google ,as can be seen in the link here states that "gameplay is the feature of a video game , such as its plot and the way it is played, as distinct from the graphics to the sound effects."
Here is an example I got fro, Wikipedia of the "Untitled Goose game" Gameplay information
"Set in an apparently middle class English village, Untitled Goose Game sees players control a goose which can honk, run, flap its wings, and grab objects with their beak to bother various human villagers. The village is split up into multiple areas, which each have a to-do list of objectives to accomplish, such as stealing certain objects or tricking humans into doing certain actions. When enough of these objectives are cleared (one less than the total amount present), an additional objective is added which, once cleared, allows the goose to move onto the next area. After completing four areas, the goose enters a miniature model of the village. There, the goose steals a bell before going back through the previous areas while the villagers try to stop them. In the game’s ending, it is revealed the goose had previously stolen many bells prior to the game's events. There are also several hidden optional objectives, many of which require traversing between multiple areas or completing an area within a time limit."
Link to info here
I also made a link to a video of 11 minutes of gameplay from "Untitled goose game" I got from YouTube click here.
Resources Required
When researching essential Resources I would require I looked up "Resources required when making a 3D game" and I ended up coming across a person called David Arcila , The curator of the ZEEF game development research page, click here for information on page. He mentions the seven essential resources to have when making a 3D game. These are the following.
- Resource one: Lay out the plan so that you can do things such as define what your game is about.
- Resource two: Tell a good story using things such as twine as it allows you to structure your narrative in a visual structure.
- Resource three: Get Agile using a project management system to allow you to organise tasks and get things done.
- Resource four: Tools using programs such as Unity to start allowing yourself to make a 3D based game using the engines tools.
- Resource five: Prototypes will allow you to track your games progress, as well as to allow the creator or creators of the game to progress independently.
- Resource six: Audio and sound as it can improve a game greatly to the user/player of the game.
- Resource seven: Knowledge as it is important to learn as you go along from mistakes to things that progress the progress of making your 3D game.
I found this list of resources to be very helpful in giving me a better idea of resources required and to be considered when making a 3D game or any game for that matter. You can find the page I gathered the information from here
Link to image here
Overall I feel this blog was very helpful to write out as it gave me a look into new perspectives that I did not consider especially in the piece i read about resource. I hope you all enjoy reading this as much as I did.









