Thursday, 17 October 2019

Dillon Eagers "Games MDA"

Games MDA


The point of this weeks reading was to learn about MDA which stands for " Mechanics, Dynamics and Aesthetics". This is a formal approach to understanding games one which attempts to bridge the gap between the following.
  • Game Design
  • Game Development
  • Game criticism 
  • Technical Game Research
This brief also goes onto detail on establishing their design counterparts. these counterparts can be seen below.
  • Mechanics: Describes the particular component of the game through data representation and algorithms.
  • Dynamics: which describes the players run time behaviors while  acting on players inputs to  each others outputs as time goes on.
  • Aesthetics : this describes the emotional responses left by the player. (When describing the aesthetics of a game these are things to consider Sensation, Fantasy , Narrative , Challenge, Fellowship, Discovery, Expression and Submission).
  1. Links to external site 1 here MDA framework by LeBlanc, Hunicki and Zabek. This link was very helpful in breaking down each of the things to consider in game MDA , as well as establishing their design counterparts.     
  2.   Links to external site 2 here Designing to promote Intentional Play by Clint Hocking. Besides his Unique joke at the start I did like mainly how clink went into detail explaining the definition of words such as Intentionality and using examples through his playthroughs of games such as Donkey Kong 
  3. Link to external site 3 here A brief description of MDA by Gamedeveloperstips.com. The reason I chose this one if it to me was much more clear and easy to understand the mechanics, Dynamics and aesthetics descriptions of Game Design. I overall felt it to be very much the same as the first link I read on MDA Framework by LeBlanc,Hunicki and Zabek.


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