Games MDA
The point of this weeks reading was to learn about MDA which stands for " Mechanics, Dynamics and Aesthetics". This is a formal approach to understanding games one which attempts to bridge the gap between the following.
- Game Design
- Game Development
- Game criticism
- Technical Game Research
- Mechanics: Describes the particular component of the game through data representation and algorithms.
- Dynamics: which describes the players run time behaviors while acting on players inputs to each others outputs as time goes on.
- Aesthetics : this describes the emotional responses left by the player. (When describing the aesthetics of a game these are things to consider Sensation, Fantasy , Narrative , Challenge, Fellowship, Discovery, Expression and Submission).
- Links to external site 1 here MDA framework by LeBlanc, Hunicki and Zabek. This link was very helpful in breaking down each of the things to consider in game MDA , as well as establishing their design counterparts.
- Links to external site 2 here Designing to promote Intentional Play by Clint Hocking. Besides his Unique joke at the start I did like mainly how clink went into detail explaining the definition of words such as Intentionality and using examples through his playthroughs of games such as Donkey Kong
- Link to external site 3 here A brief description of MDA by Gamedeveloperstips.com. The reason I chose this one if it to me was much more clear and easy to understand the mechanics, Dynamics and aesthetics descriptions of Game Design. I overall felt it to be very much the same as the first link I read on MDA Framework by LeBlanc,Hunicki and Zabek.
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