Tuesday 8 October 2019

Game Elements


My Blog on Game Elements


Link to the image here 

When I was reading week fours reading both I and the rest of my class were given 10 things to read when considering anything as a designer this includes the following.
  • Players(in particular how may players does the game support as well as the relationships between players in things such as things) 
  • Objectives ( This is to add challenges to the game and essentially give the players things to do such as solving a clue or winning a race for example,)
  • Resource/ resources( which is essentially things that are under control of a single player, such as what weapon or item one may pick up or even things like territory.
  • Game state (This is unowned items that are not owned by a single player ,but are still part of the game. For example the properties you can buy in monopoly or the common cards in Texas hold em, however the in video games it is important to know the game state because it keeps track of all the data the computer must keep track of.
  • Information (the best way to describe information is how much of the game state is visible to each of the players such as how in poker games the players can only see their own deck and not the opposing players.
  • Sequencing ( sequencing is the order in which actions in the game take place such as how a player takes their turn.)
  • Player Interaction(  this is a highly important aspect to a game as it allows your players to have ways to conflict with people in ways such as being kind to a character to being aggressive, to even options of attacking a character one great example to this is the dialogue options menu in the fallout games franchise).
  • Theme( The theme affects aspects such as the narrative of the story ,the back story and even the setting this allows us to provide players an emotional connection to the game without affecting the stories game play this is called (interchangeably)).
  • Systems( systems can be defined as a combination of things/parts that form a complex home such as how you can design your character in games such as Skyrim or world of Warcraft where yo can have multiple systems all at once from combat to quests to even a chat system.  


I found breaking each of these down and simplifying them to be easier to remember in the long run as I was not as overwhelmed by the large number of sentences in the readings.I have also linked 3 links below with items of interest that a designer may consider when making a game/video game.

  1. Link to game themes here
  2. Link to Game Objectives here
  3. Link to Game State here



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